General Discussions > Topic Details. Forbidden Lance has seen an increase in use due to the popularity of cards like, Fiendish Chain is an amazing trap card that not only negates your opponent’s monster effect, but it can prevent it from attacking while it is on the field. Join the Discord server (full access is not needed and is not granted by becoming a DLM Pro member). Karma Cut is an excellent tech card to deal with Witchcrafter’s since the majority of their deck relies on special summoning Madame Verre from the deck, hand, and graveyard. Having discussed all 3 types of Six Samurai cards, I’ll now move on to tech cards that could potentially see play in Six Samurai decklists. Red-Eyes Black Dragon decks received strong support in the form of Red-Eyes Fusion alongside cards such as Black Metal Dragon. Thank you for choosing to support Duel Links Meta's development! I just started Duel Links about 2 weeks ago and I basically opened random packs and then the game auto built me a six samurai deck and I've ran with it and slowly improved it since, anyways my question is if there is anything similar to a six samurai deck but better? Lastly, the trap card Crystron Impact can be used to negate targeted effects from cards such as Legendary Six Samurai - Enishi and Brionac, Dragon of the Ice Barrier. 3 months ago. A final note to make is that the Beatdown skill can reliably deal with Vendread monsters when used alongside Legendary Six Samurai – Shi En and Grandmaster of the Six Samurai, increasing their ATK points to 3,100 and 2,700 respectively. Additionally, you should prioritise negating the field spells with Shi En’s effect as they’re the core of a Triamid deck. Kizaru or Shi En, then revive it with Cunning of the Six Samurai to gain an even stronger advantage in the mirror match, You can use this card to re-use the synchro materials, then synchro summons another 5* synchro monster e.g. This eventually allows them to special summon cards like Thunder Dragonduo, Chaos Dragon Levianeer, or synchro summoning using the Lightsworn engine using Charge of the Light Brigade and Raiden, Hand of the Lightsworn. Doing this prevents the magnet warriors from tributing themselves to special summon other magnet warriors from the deck on your turn. Also, no FoW because I'm trying to get some skills for Trudge (so far, 1 drop skill since release in over 120 pvp wins and who knows how many farms). Hazy Flame (Yu-Gi-Oh! That said, here are the Six Samurai support monsters: In summary, most of these cards are either slow, outdated, easily countered, or have an unreasonable cost to using their effects. As I mentioned previously, Six Samurai are one of the most versatile and adaptable decks in Duel Links. Not only is The Tie that Binds applicable to almost any deck in Duel Links, it has multiple benefits for Six Samurai. Furthermore, monsters such as Secret Six Samurai – Fuma and Grandmaster of the Six Samurai are amazing cards in this matchup as Fuma will special summon either Secret Six Samurai – Kizaru to search for Enishi or to simply special summon Legendary Six Samurai – Enishi itself to deal with Desperado Barrel Dragon. RELATED: Yu-Gi-Oh!Duel Links: 5 Best Boxes To Buy (& 5 To Avoid) Many decks have had their time in the spotlight, … Beatdown skill can only boost up against Level 5 or above monsters but The Tie that Binds can be utilized to adjust the ATK of Six Samurai monsters to additionally empower Asterism of the Six Samurai. With an introduction completed, here are the Legendary Six Samurai monsters: In summary, where the original Six Samurai monsters failed to make an impact, the Legendary Six Samurai more than made up for it. To beat Witchcrafter’s, it should be advised to tech in trap cards such as Six Style – Dual Wield and Karma Cut to remove her from the field. They nerfed because full power six samurai are tier 0 in march 2019. King of Games proof: King of Games Proof 1 King of Games Proof 2 King of Games Proof 3. If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). 【Genshin Impact】The Chalk Prince And The Dragon, 【Genshin Impact】All Ancient Carving Location. We have sent you an email with a password reset link. Counter flip-effect monsters due to destroying the card while it’s face-down, Synergises with popular staples such as: Paleozoic Canadia and Floodgate Trap Hole, Its effect is situational, so you won’t always find use from this card, Synergises with Cunning of the Six Samurai for potentially 4+ attacks in 1 turn, Unless you can clear the field of monsters before attacking, its effect isn’t worth using due to its relatively low 1,400 ATK points, Bypasses monsters with higher stats than its own, Bypasses continuous traps such as Amazoness Onslaught, Low stats rarely justify its existence in a main deck, Great in meta’s where control decks become common, Becomes a priority target against battle-trap reliant decks, The targeted face-down spell/trap can be flipped face-up to prevent it being destroyed, Can help you beat Amazoness decks by destroying their only copy of Onslaught, Having a free spell/trap negation at no cost is very difficult for most decks to deal with, Ability to destroy a different Six Samurai monster to keep it on the field, Stats are weaker than most boss monsters currently in the game, Synergises with just about every Six Samurai monster, Synergises well with Fuma to summon Shi En quickly, Ensures Six Samurai monsters can enable their effects, Enables Six Samurai United to draw 2 cards, Earth attribute means it can’t be searched by Kizaru (unless flipped face-down), Ensures Six Samurai monsters can use their effects, Secondary effect reduces risk of summoning him in attack, Only synergises with level 2 Six Samurai monsters for Shi En, If his normal summon is disrupted, a potential Kizaru special summon will miss the timing, Ability to target and destroy any card your opponent controls, Easy to generate Bushido counters for Six Samurai United and Shien’s Dojo, Relatively low stats for the current meta, Some cards such as Laval Stennon are protected from targeted effects, Helps generate Bushido counters for Six Samurai United/Shien’s Dojo, Versatile effect adds any Six Samurai monster from the graveyard when used as a tribute, Low ATK points makes him vulnerable to the current meta, Adding high level monsters back to the hand is potentially game-winning, Light attribute makes him easy to search with Kizaru, Time to setup the graveyard can be difficult at times, Effect is linear/predictable to play around, Provides complete protection from the graveyard from effects and/or battle, Can be summoned if your monsters have been flipped face-down, Helps you deal with monster effects triggering from battle/destruction effects, 3 different attributes on the field quite difficult to achieve, In addition to the difficulty in summoning Rihan, the effect is also difficult to justify, Poor stats for the 3 cards used to summon it, Searches for any monster with a different attribute to what’s face-up on your side of the field (including earth if flipped face-down), Synergises with summoning Shi En alongside Fuma, Effect can be disrupted if special summoned on chain-link 2 or higher, Earth attribute shared alongside Kizan and Grandmaster, making them difficult to search, Needs to be special summoned to utilise its effect, Allows you to re-use effects such as Enishi or Hatsume, Helps restore monsters banished against cards such as, Fills up your graveyard to enable monsters such as Enishi and Hatsume, Dark attribute is easy to search for Kizaru, Synergy with Grandmaster of the Six Samurai, Kizan, and Legendary Secret of the Six Samurai to add cards to the graveyard, Only works in decks where the effects are best used with the graveyard, Six Samurai are strongest with a field presence, so graveyard-reliant effects don’t benefit the archetype too much, Can revive any Six Samurai monster from the graveyard (including Shi En), Becomes priority target when there’s multiple Six Samurai monsters in the graveyard, Extends combos by ensuring a +2 field presence, You never want her to be in your opening hand, Useless card if interrupted by popular staples such as Paleozoic Canadia or Floodgate Trap Hole, Low stats means she doesn’t want to be on the field for long, Allows you to summon Shi En and most 5* synchro monsters when paired with a 4* Six Samurai monster, Synergises with the better Six Samurai monsters to summon Shi En, Special summons any Six Samurai monster from the deck, including Grandmaster, 1,800 Def stats forces e.g. hi. Jul 28, 2019 @ 9:23am building a six samurai deck from 0. how to? Lastly, Ritual Beasts tend to use multiple tech cards such as Lava Golem, Sphere Kuriboh, and Herald of the Abyss, so don’t overcommit unless you’re absolutely certain you can win after clearing the board with Six Style - Dual Wield on your next turn. LPM. However, Hand of the Six Samurai is a great card to use due to her ability to destroy as many monsters as you like in a turn, Great Shogun Shien is an incredible card that severely hurts spell/trap reliant decks such as Spellbooks, and Legendary Secret of the Six Samurai should be a valid budget option for summoning Shi En. Switcheroo While Beatdown would be preferable in most Shi En decklists, The Tie that Binds can be used to alter the ATK of Six Samurai monsters to further enable Asceticism of the Six Samurai. Article also features the card's effect, rarity, and types. Earlier today, 9th Six Samurai King of Games run and my 12th King of Games rank overall with in 59 wins, using the new Six Samurai support cards. Ancient Gear is a very linear and predictable deck, making this matchup straightforward. Dark Magician is a popular deck that became very powerful due to the addition of Dark Magical Circle. With the introduction out of the way, here are the Six Samurai trap cards: In summary, Six Samurai trap cards are either really powerful or equally useless. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Yu-Gi-Oh! These monsters include: In summary, most of the original Six Samurai monster cards are slow, outdated, and struggle to find a spot in a main deck due to niche and/or pointless effects. Daily Cash Duels, Weekly Tournaments, Monthly Championships, Top Player Discussions with Best Players in the game. It should be noted that under no circumstances should you ever negate Geartown as this will trigger its effect and special summon Ancient Gear Reactor Dragon from the deck. The fusion card, Secret Six Samurai – Rihan, can be obtained in this pack. Giganticastle is arguably one of the better generic synchro monsters in Duel Links. Duel Links method of obtaining Hand of the Six Samurai, rarity, basic information of cards. Whether it involves lesser known ways of playing with Six Samurai cards, making the most of the Duel Links skills, or even winning the mirror match, here are some of the best synergies you’ll find between Six Samurai cards (including some recaps from A-Z): However, as previously mentioned in the guide, The Tie that Binds can be used to make further use of Asceticism e.g. Lastly, try to avoid destroying a lone Berserkion on the field as this will special summon banished magnet warriors (potentially allowing your opponent to summon another Berserkion on their turn). In order for us to continue bringing you fresh daily content, please whitelist our site in your ad-blocker. Highly recommended for PVP matches. 1.) Whether that involves using general staples or adding cards that aren’t directly related to Six Samurai, this section of the guide will be used to identify some of the better tech cards. It should be … They rely heavily on Cyberload Fusion and Cybernetic Overflow to win duels, both of which can easily be negated by Shi En’s effect. I've only dueled with this deck a few times, so I don't have a true feeling for this deck's potential. Asceticism of the Six Samurai has the following synergy: (200 ATK) Chamberlain of the Six Samurai, Legendary Six Samurai – Kageki, Secret Six Samurai – Fuma, (400 ATK) Elder of the Six Samurai and Kagemusha of the Six Samurai, (500 ATK) Legendary Secret of the Six Samurai, Secret Six Samurai – Genba, and Spirit of the Six Samurai, (1,500 ATK) Legendary Six Samurai – Shinai and The Six Samurai – Kamon, (1,600 ATK) Hand of the Six Samurai, Legendary Six Samurai – Mizuho, and Secret Six Samurai – Hatsume, (1,700 ATK) Legendary Six Samurai – Enishi, Secret Six Samurai – Doji, and The Six Samurai – Irou. { warriors unite } { Blades of Spirits included the Six Samurai monsters they nerfed because power. Monster in the introduction, I love the idea of using teamwork and to. Still find use for Zanji due to their versatility, they can adapt almost! Requirements or they ’ ll be focusing on using Fuma and Kizaru incredible. 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